You can draw one additional card beyond your declared draws. Idiot: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). Gem: Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. This enmity lasts until either you or the devil dies.įool: You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. You can use the card's magic as soon as you draw the card or at any other time before you die.įlames: A powerful devil becomes your enemy. The Fates: Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. Only a god or the magic of The Fates card can end this curse. You take a -2 penalty on saving throws while cursed in this way. You draw no more cards.Įuryale: The card's medusa-like visage curses you. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You remain imprisoned until you are found and removed from the sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. Otherwise, this card has no effect.ĭonjon: You disappear and become entombed in a state of suspended animation in an extradimensional sphere. If you are true neutral or unaligned, this card has no effect on you.Ĭomet: If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Lawful becomes chaotic, good becomes evil, and vice versa. * Found only in a deck with twenty-two cardsīalance: Your mind suffers a wrenching alteration, causing your alignment to change. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Once a card is drawn, it fades from existence. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. You must draw each card no more than 1 hour after the previous draw. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Any cards drawn in excess of this number have no effect. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.īefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Play on Steam, Mobile or Tablet all with the same account.Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Play as Vikings, Crusaders, Pirates, Warlocks and Ninjas!Ĭollect newly released cards every month!Ĭompete in weekend Draft Tournaments for great prizes! The innovative SUDDEN DEATH mechanic ensures your matches never drag out!Ĭombine up to two factions for unique deck combos. Rank up and earn special rewards by competing against other players. Get free cards every day just for logging in! Position your pieces carefully and strike when the time is right! Your cards turn into expressive animated characters when you play them on the game board. We even got to create sounds for a Fat Bard unit! While Matt has moved onto some bigger projects he still updates Cards and Castles regularly with expansions.Ĭollectible cards come to life in CARDS AND CASTLES! Collect cards, build decks, and compete against other players in strategic tactical battles. Over the course of a few years we gave the game a fresh coat of audio paint, both with the card sound design and with the orchestral music score. We met Matt Seigel, lead dev of Cards and Castles, at a local gamedev drinkup, and hit it off pretty well.
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